correlated Gaussian
correlated Gaussian
I know play(&iclamp.amp) can generate independent processes. But is there any way to generate a correlated Gaussian noise?
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"Everything is possible with programming."
All the pieces are there--all you have to do is assemble them.
Use the Random class to fill Vectors with pseudorandom sequences.
If necessary, you can then use the Vector class's methods to implement
a transformation on a pseudorandom sequence that produces the result
you want. It's all in the Programmer's Reference.
http://www.neuron.yale.edu/neuron/stati ... tml#Random
http://www.neuron.yale.edu/neuron/stati ... tml#Vector
All the pieces are there--all you have to do is assemble them.
Use the Random class to fill Vectors with pseudorandom sequences.
If necessary, you can then use the Vector class's methods to implement
a transformation on a pseudorandom sequence that produces the result
you want. It's all in the Programmer's Reference.
http://www.neuron.yale.edu/neuron/stati ... tml#Random
http://www.neuron.yale.edu/neuron/stati ... tml#Vector