Search found 5 matches
- Sat Sep 25, 2010 2:49 pm
- Forum: Other questions
- Topic: Simulation divided into short ones using SaveState
- Replies: 10
- Views: 5256
Re: Simulation divided into short ones using SaveState
Works like a charm, thank you very much!
- Thu Sep 23, 2010 6:38 pm
- Forum: Other questions
- Topic: Simulation divided into short ones using SaveState
- Replies: 10
- Views: 5256
Re: Simulation divided into short ones using SaveState
Sorry for the late reply, I have been travelling to the US and a meeting. Thank you for the effort, I will try the solution as soon as I can, I will post the results soon.
- Thu Sep 16, 2010 11:54 am
- Forum: Other questions
- Topic: Simulation divided into short ones using SaveState
- Replies: 10
- Views: 5256
Re: Simulation divided into short ones using SaveState
Thank you again for the fast reply. Unfortunately, the simulations still have the same problem. Now the first time I do a batchrun (for instance batchrun(2) ), also the first vector/file is not played into the stimulus, and during the second run only the first value of the first vector is used. The ...
- Tue Sep 14, 2010 9:03 am
- Forum: Other questions
- Topic: Simulation divided into short ones using SaveState
- Replies: 10
- Views: 5256
Re: Simulation divided into short ones using SaveState
Dear Ted, Thank you so much for your fast reply. I tried what you said, but unfortunately, something goes wrong with the vector-play and savestate combination: For the first method I changed my code to // Variable current electrode objectvar El2 soma El2 = new IClamp(0.5) El2.del = 0 El2.dur = tstop...
- Wed Sep 08, 2010 12:26 pm
- Forum: Other questions
- Topic: Simulation divided into short ones using SaveState
- Replies: 10
- Views: 5256
Simulation divided into short ones using SaveState
I would like to do several simulations of a single neuron in current clamp, for which the input is read from a file (stim1.dat, stim2.dat, etc; a different one for each turn). I want the simulations to be a follow-up of each other, so the initialization of the next turn should be the same as the las...