I have tried two ways, dragging a mod folder (with a list of .mod files in it) to the mknrndll application. I have also tried navigating to the mod folder in a terminal and running mknrndll directly.
Afterwards, an x86_64 folder is successfully created that contains .mod files, .c files, .o files, and an empty x86_64 folder. There are no hidden files present. Both methods throw the following error:
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clang-4.0: error: no such file or directory: '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/usr/lib/libreadline.tbd' make: *** [x86_64/libnrnmech.dylib] Error 1
Seems like I'm missing a file that is needed to make some of the mod files. Any thoughts?