random1.h

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00001 #ifndef random1_h
00002 #define random1_h
00003 
00004 #include "RNG.h"
00005 #include "Random.h"
00006 
00007 struct Object;
00008 
00009 class Rand {
00010 public:
00011   Rand(unsigned long seed, int size, Object*);
00012   ~Rand();
00013   RNG *gen;
00014   Random *rand;
00015   int type_; // can do special things with some kinds of RNG
00016   // double* looks like random variable that gets changed on every fadvance
00017   Object* obj_;
00018 }; 
00019 
00020 #endif
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